PopochiuRoomData
Extends: Resource
Description
Property Descriptions
script_name
@export var script_name: String = ""
The identifier of the object used in scripts.
scene
@export var scene: String = ""
The path to the scene file to be used when adding the character to the game during runtime.
visited
@export var visited: bool = false
Whether the room was already visited by the player.
visited_first_time
@export var visited_first_time: bool = false
Whether this is the first time the player visits the room.
visited_times
@export var visited_times: int = 0
The number of times the player has visited this room.
props
var props: Dictionary
Stores data about the PopochiuProps in the room.
hotspots
var hotspots: Dictionary
Stores data about the PopochiuHotspots in the room.
walkable_areas
var walkable_areas: Dictionary
Stores data about the [PopochiuWalkableArea]s in the room.
regions
var regions: Dictionary
Stores data about the [PopochiuRegion]s in the room.
characters
var characters: Dictionary
Stores data about the PopochiuCharacters in the room. To see the stored data by default, check [method save_characters].
Method Descriptions
on_save
func on_save() -> Dictionary
Use this to store custom data when saving the game. The returned [Dictionary] must contain only JSON supported types: [bool], [int], [float], [String].
on_load
func on_load(data: Dictionary) -> void
Called when the game is loaded. [param data] will have the same structure you defined for the returned [Dictionary] by [method _on_save].
save_children_states
func save_children_states() -> void
Stores the data of each of the childrens inside [b]$WalkableAreas[/b], [b]$Props[/b], [b]$Hotspots[/b], [b]$Regions[/b], and [b]$Characters[/b].
save_characters
func save_characters() -> void
Save room data related to the characters in the room. The stored data contains: [codeblock]{ x = PopochiuCharacter.position.x y = PopochiuCharacter.position.y facing = PopochiuCharacter._looking_dir visible = PopochiuCharacter.visible modulate = PopochiuCharacter.modulate self_modulate = PopochiuCharacter.self_modulate light_mask = PopochiuCharacter.light_mask }[/codeblock]