AudioCueSound

Inherits: PopochiuAudioCue

Description

A PopochiuAudioCue subtype for playing sound effects.


Methods

Return Type Method
void play(wait_to_end = false, position_2d = Vector2.ZERO)
Callable queue_play(wait_to_end = false, position_2d = Vector2.ZERO)

Method Descriptions

play

func play(wait_to_end = false, position_2d = Vector2.ZERO) -> void

Plays this audio cue. If wait_to_end is true, this function will wait until the audio clip finishes. If is_2d is true, you can specify the playback location in the scene using position_2d.


queue_play

func queue_play(wait_to_end = false, position_2d = Vector2.ZERO) -> Callable

Plays this audio cue asynchronously. If wait_to_end is true, this function will wait until the audio clip finishes. If is_2d is true, you can specify the playback location in the scene using position_2d.

This method is intended for use inside a queue() sequence of instructions.